ngSkinTools is a skinning plugin for Autodesk Maya, introducing new concepts to character skinning such as layers, any-pose-mirroring, enhanced paint brushes, true smoothing, and more.
The script allows you to create mirrors from your Blendshapes, even for different geometries, which could be the case of a character with symmetric arms that are separate geometries.
A MEL tool used to create an easy to use method for presenting rigs. Quick way of presenting the animation controls of a rig with procedural animations on polygons that can be rendered with MentalRay
Modeless Maya File Browser and custom Open Scene Dialog with scene thumbnails and note display. Tools for dealing with playblasts, references and more...