Search Filters
Scripts / Plugins > Rendering compatible with Maya
-
Simple Print Maya Tool for Maya
This script allows you to easily capture free perspective screenshots from Maya and save the files in the same location as the Maya file. When running the script, a high-quality screenshot of the scene will be generated in the perspective view and automatically saved in the current file folder
Works in: -
Export commandline renderScript for Maya
Render multiple scenes at once from within Maya. Automatically restart renders after a crash.
Works in: -
Sassy Materials | Automatic PBR material network setup and texture assignment...
Automatic preset shading network setup with options for searching for files according to predefined naming conventions. Comes with presets for Redshift, Arnold, and the standard lambert shader, but documentation is included on how to define your own presets for your preferred rendering engine!
Works in: -
VR-Plugin 6.0 Trial for Maya
VR-Plugin enables you to work with Autodesk Maya using your Virtual Reality device or Gamepad
Works in: -
Maya Scene Converter for Maya
Maya Scene Converter is a python-based Qt tool for converting scenes from a render engine to another in Maya, it is not a perfect conversion and it depends on rules files and how good they are but gives you a great head start.
Works in: -
V-Ray Tuner for Maya for Maya
An interface to a bunch of V-Ray for Maya controls and useful embedded scripts.
Works in: -
From Substance Painter to Maya - for Maya
This tool is used to automatically connect Substance Painter textures to Arnold, VRay, Renderman, Redshift and StingrayPBS for Maya.
Works in: -
AR_BatchView for Maya
Batch render through the render view window with multiple cameras and custom frame ranges
Works in: -
Open Maya Project Images Folder for Maya
Opens images folder for the active project within Finder/Explorer
Works in: -
Simple Shader Map for Maya
It helps connect texture from a folder in your windows system to a shader, all by pressing just a button.
Works in: -
Srishti Script for Maya
This is a MEL code for viewable renderings and time adjustments with one click that saves your renders as you view them happen.
Works in: -
Arnold Renderer Auto Set Subdivisions for Maya
Automatically sets subdivisions based off of distance from camera, focal length, mesh density, and resolution.
Works in: -
Post Render Notification Tool for Maya
A tool used to initiate batch render and send you an email notification when finished.
Works in: