Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
I know this has been done time and time again, however I have gotten used to the simple setup I've been using.
Simply select an object and run the script, it'll do the rest. Once created, on the parent node of your selected object (it will create a group named <object>Shaker#) you will see some custom attributes below the 'visibility' attribute. By default, the magnitude is off or set to 0. Turn this up and you'll start seeing some jitter. Animate it over time to fade the jitter on and off!
magnitude: how strong is the jitter? frequency: how jumpy is it, lower values make smoother motion while higher values make it very choppy. offset: good to vary these. these make it so that the XYZ values aren't identical, essentially pushing the noise curve in time so every axis will jitter at its own intervals!
Enjoy!
Seth
Please use the Bug System to report any bugs.
Please use the Feature Requests to give me ideas.
Please use the Support Forum if you have any questions or problems.
Please rate and review in the Review section.