H3D Tutorials
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Tutorials
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Servo Tools For Maya: Installation from Dan Thompson on Vimeo. Duration: 15mins This tutorial covers how to install all of the components required to run Servo Tools For Maya. To download the Servo Tools For Maya visit: http://www.creativecrash.com/maya/downloads/scripts-plugins/utility-extern...
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This by no means will create the "AWESOME" visual explosion, but it is intended to give you the easiest walk through to create your own text explosion. Once you have the foundation, feel free to play around with settings to get your desired look. Hope you enjoy and I'd like to see what you come u...
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烟花效果 在time configuration(时间配置)里面把动画的格式设置为pal格式,时间长度为两百帧。 在创建面板中,选择空间扭曲的下拉菜单的力,创建一个drag(阻力),time on(开始时间)设定为-50,time off(结束时间)设定为300。勾选unlimited(无限范围)选项,勾选linear dampening(线性阻尼),xyz轴设置为6% 在顶视图中,创建一个gravity(重力),strength(强度)设定为.09,类型:planar(平面的) 在前视图中,创建一个wind(风力),把它的名称改为大风,strength(强度)设定为.009,d...
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User Interfaces has been around for decades. For a while we had been using text input UI’s. There was a huge following for the voice-activated UI’s. But the most prevalent and most used UI is the graphic UI. People have been reinventing it ever since it’s first conception. So much so that...
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Creating Character Sets After Setting Animation Curves by: Earl Jordan This tutorial will show us how to create character sets to skeletons with animation already in place. As a standard operating procedure (SOP), usually we create these character sets befor...
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PLUMBER TUTORIAL The Snowfight Sample Project It is STRONGLY RECOMMENDED that all users complete the tutorial. The tutorial is a short sample project, and it demonstrates the major concepts of the Plumber system. It explains how to use the tools of Plumber effectively, and after going ...
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本节河流制作属于无外挂插件制作流体水流效果。 默认的情况下被设定为过渡平滑的S型曲线,有动画的物体速度不稳定,设置为线型,关键点属性是统一稳定的,关键帧动画的速度稳定,流体水效果真实 但物体时patch或者nurbs时计算机计算费时,所以加上edit mesh 节省电脑内存的使用节省电脑显示效果。 环境中的bitmap必须与水材质中reflection通道的bitmap一致,这样画面效果更真实。 河流水流动是有方向性的,本节中制作方向性流水的要素如下:displace修改器的运用 Nosie噪波offset位移和phase 周相移动的设置(phase 周相移动 offset位移必须与...
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蜡烛 创建圆柱体,半径1,高度.37m, 高度分段15,cap分段6.边数18把它转换为可编辑多边形并进行建模。添加涡轮平滑修改器。添加噪坡修改器,比例设为9.7,强度设为xyz=3.添加柱形的uvw贴图修改器。把芯给分离起来。 芯 在芯上面创建圆图形并把它转换为可编辑样条线。把上面的顶点向上拖动。把右边的线段给删掉并给左边上面的线段拆分。添加一个车削修改器并焊接内核。添加平面的uvw贴图修改器。 烛光焰光线模拟 创建一个泛光灯并排除烛光焰模型,把它的倍增设为5,颜色设为255 224 170,衰减类型设为平反比,开始.75,勾选显示.使用并显示远距衰减,0 开始,28结束。...
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Hey, in this cool tutorial i'll teach you how to add a thumbnail to your shaders in the hypershade library. normaly in your hypershade library you store all your shaders ...but they come with a defult maya logo and thats all.. ! and what if you have alote of shader ,and its very hard to remembe...
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HELLO, IN THIS TUTORIAL I'LL TEACH HOW TO AUTOMAT AND ROTATE BUNCH OF COG-WHEELS WITHIN 3 MIN. WORKING WE GONA USE 1 UTILITY FROM THE HYPERSHADE NAMED "MULTIPLY DIVIDE" , TO CREAT THIS AUTOMATIC ANIMATION THAT ROTATE IN THE END ONLY 1 COG-WHEEL THAT WILL DERIVE ALL THE OTHER COG-WHEEL AUTOMATI...
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hey all, in this tutorial ill show how to creat a wings animation cycle with very simple and fast way. first we gona build the 3d model ,and then you gona see how with simple script you can do magics thanks for watching, and ill be happy to get your comments Aviad Van-Prach -- 433 -- 2009 israel
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hello, in this tutorial i will teach you easily ,how to creat the realistic animation for a dolphin 3d shape that you have. for this tutorial you will need to have a 3d shape of a dolphine we gona use a sine deformers to creat this kind of a loop animation for the dolphine ,and allso ill show yo...
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in this tutorial ill will show you how to change the maya startup image to one from your collaction very easy and fast to do :) this is the first video english tutorial that i upload to this site, you can find more of my tutorials in youtubes (in hebrew language) i will happy to upload more vi...
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Hi! This tutorial will briefly look into Vray For Mayas Blend Material “VRay Blend MTL.” It is very useful when you need to add for exemple a text on materials and still keep the base materials properties, or when you have to use textures in layers. So for this tutorial we will create somethin...
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Hi everyone! My name is Dennis and just got my hands on the Vray For Maya demo! A friend asked if I could explain the basics, so here is a very simple tutorial. First of all if you havent, get Vray For Maya from ChaosGroup --> http://www.chaosgroup.com (you have to create an account) - The...
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In this tutorial you will learn how to extrude along a curve. Curve will behave like a fire spark that will start fire.
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Learn how to create lava using maya classical particles and also learn how to create lava shader.
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Learn how to create table cloth using maya softbodies and goals.
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A Basic tutorial showing how to use UVAutoRatio Pro Sorry about the video quality - we'll upload a high quality version in a few days. Just testing out the new CreativeCrash site :) -RenderHeads Ltd
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Modelling in Alias - Ceiling light Exact positioning of objects with construction planes Requirement: 1.) Drawing in the orthogonal views 2.) Revolve surfaces 3.) Extrude surfaces 4.) Planar surfaces 5.) Round ...
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Deckenleuchte Exaktes Positionieren von Objekten mittels Construction Planes Voraussgesetzt wird: 1. ) Skizzieren in den Orthogonalen Ansichten 2.) Das Erstellen von Revolve Flächen 3.) Das Erstellen von Extrude Flächen 4.) Planar Surfaces 5.) Einfache Ver...
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Before tackling this tutorial I am expecting that you have basic macro building skills for Apple Shake on the OS X platform. Overview: So there are a lot of helpful macros out there, and there are plenty of them that actually do exactly what you want them to do. However, there are a lot of i...
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This maya tutorial will take you through the procedure for setting up a head with stretch and squash ability to a character rig .Here I have made of lattice, joint and a bunch of utility nodes to get better control over the squash and stretch instead of using the non linear squash deformer.Th...
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This tutorial will demonstrate how to setup foot roll for a character using remapValue utility node. I came across the need for this kind of setup when there was constant demand from animators of the project I am working on, in which they wanted control over when the toe roll gets triggered.(...