H3D Tutorials
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Using Blend Shape to Create Facial Expressions The blend shape tool is a tool that will take exact duplicates of the original geometry that have been sculpted into a new shape and make a seamless transition between the two, I.E. blend. This has many different uses including muscle bulges...
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Stephen Kershaw 24,086 viewsEver find it annoying when you're using Maya, you import some objects and it adds the name of the file you're importing to the name of every object? The names of the objects in your scene can very quickly get a bit unwieldy if you're working with lots of files. Use the following to clean thin...
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Jay Grenier 16,386 viewsThe original tutorial can be found here: http://www.scriptswell.net/2010/09/mel-tutorial-how-to-read-text-file.html Knowing how to read and write a file in MEL is one of the skills you need to have as a scripter. Maybe the file contains animation data you need to access, or skin weighting data, ...
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Again, something photoshop has many tuts for but none for Shake. T1.png The photo is from a video clip found online. T1.png is a screen shot of the node tree. 1. Import photo 2. Add RotoShape 3. Do Not connect photo or RotoShape until RotoShaping is com...
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Tilt–shift photography is the use of camera movements on small- and medium-format cameras, and sometimes specifically refers to the use of tilt for selective focus, often for simulating a miniature scene. Sometimes the term is used when the shallow depth of field is simulated with digital post-p...
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Mindflow Solutions Tutorial #001 - Superflow Software: 3ds Max Topics discussed: - Parent-Child Hierarchy - 1-Point-Pivot - Superflow Algorithm - Linear Harmonics - Using Superflow Script 1.0 - Array Creation - Trajectory->Spline->Mesh Creation Length: 28 minutes D...
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Finally a free series of tutorials about how to create waves with the new HYBRIDO in RealFlow 5 and export to 3DS Max. All in high definition (1080p) With voice and captions that can be translated to any language.
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i3DTutorials 7,748 viewsDetail Polygon Modeling with Softimage 2011 In this video taken from our “Introduction to Polygon Modeling: Softimage 2011” training product, see how to use some of the robust polygon modeling tools within Softimage 2011 to model detail into our object quickly and easily. We will go over...
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Jay Grenier 14,284 viewsThe original tutorial can be found here: http://www.scriptswell.net/2010/03/mel-tutorial-tokenize.html The tokenize MEL command is incredibly useful and very easy to use. You'll find once you know how it works and what it does, you'll end up using it in almost every script you write in one w...
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This is finallRender Stage-2 for Maya, Free Tutorial. That I hope it will good for new user of finalRender Stage-2 for Maya. or anyone that interesting in this renderer but can not to know way how to start begin with it. Name:: "QuickStart - Realistic Product Rendering with HDRI" ...
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hi guys, this tutorial will helps to create stretchy hand setup by using expressions . Here i explained abt problems of global control & solution tooo....... for more http://senthil-httpwwwyoutubecomwatchvdxiu24.blogspot.com/ regards senthil (senthil23051987@gmail.com)
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After a rather harrowing weekend I decided that I'd follow through on my promise of a Maya/Mel/QT tutorial, so here it is! So without further ado, here we go: So today we're going to go through how to make a basic qt interface. What we're going to be creating is an interface that will do 4 th...
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The rapid rig is a tool designed to bridge the gap between character modeling and character animation. Using the user interface, the script enables the user to set up a bi-pedal character skeleton and rig in minutes, a process which can take up to several days. The advanced version of the rig co...
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In this tutorial we will be exploring the use of the Mental Ray node "parti_volume". in the past this has been somewhat troublesome for new and experienced users alike. however with this tutorial i aim to explain how to set it up in a way that will enable you to go ahead and put it to your ow...
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Modelling in Alias - Ceiling light Exact positioning of objects with construction planes Requirement: 1.) Drawing in the orthogonal views 2.) Revolve surfaces 3.) Extrude surfaces 4.) Planar surfaces 5.) Round Target: 1.) To explain the function of construction planes 2.) ...
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by Rafael Baptista Introduction Perhaps you have just been asked to write a data exporter for Maya. Odds are you are not working for one of those huge long term game projects that can afford to have several people dedicated 100% to writing export tools, but rather you have a few days to ...
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In this tutorial we will create some hair styles with Maya fur plug-in. Im assuming that you have a basic knowledge in Maya and its core concepts and procedures, which will help to keep this tutorial as short as possible. A video version of this tutorial can be found at https://www.creativecr...
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This simple tutorial will guide you in the creation of a Ribbon Stretchy Spine. Nowadays it's not as commonly used as the IK Spine Rig but it fits well in a cartoon rig. It will be fully stretchy and will have twist from the three controls we are going to create. First of all we ha...
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http://www.rethinkfx.com/tutorials/realistic-texturing
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When for the first time I saw Maya 2011 and learned about QT I thought that it must be hard. Most of the time companies won't integrate other things in their programs sufficiantly. But, after a week of working with QT, I must say that god bless all those people in Autodesk. Developing an interfac...
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Advanced Eye Rig w/Nodes – Getting Eyelids to follow the Eyes I’m sure you’ve all seen this in rigs you’ve gotten in class or from creativecrash.com, but couldn’t find any information on how to do it yourself. Until now! This is my most ambitious tutorial to date. I’ve provided a fin...
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Tutorial: Kugelschreiber Modellieren mit Birail Voraussgesetzt wird: 1.) Das Skizzieren in den Orthogonalen Ansichten 2.) Das Erstellen von Revolve-Flächen 3.) Trimmen von Flächen 4.) Einfache Verrundung von Körpern (Round 9.0) Lernziele sind: 1.) I...
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Here is how you can get full screen anti-aliasing (FSAA) and viewport anti-aliasing on 3D video cards that support it in OpenGL apps -- even if the setting isn't available in your app, or isn't supported with the current Apple drivers for your card. Install Apple's Xcode Developer Tools, and run ...
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You may have seen examples like this on MySpace or Youtube. The only tutorial I found online was for Photoshop. I then decided to replicate it in Shake. This is the node tree: Jpg.1- Import photo and connect it to “Move2D2”, “MultiLayer”, and “Resize”. ...