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Sprites are a very effective and realistic way of producing dynamic animations like smoke and fire, but they can be difficult to produce - a mix of shaders, ramps and equations are required. SPASIM (Sprite Particle Animation Sequence Image Manipulator) takes care of all the tedious work. The Sprites can be colors, an image, or and image sequence. Run the script and the GUI will do the rest. You can control, the sprite color, size and opacity from beginning to the end of the particle's life. You also have complete control of sprite Rotation and Image Sequence.
In the case of Rotation and Image Sequence, attributes are added to the particle shape to adjust the sprites after SPASIM is finished. The attributes can even be keyframed to change the sprite animation over time.
This script can create brand new emitters, attach sprite animations to geometry or be run on particles that already have a animation (like curve or surface flow). All you need is a image sequence.
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