UPDATE: 11/16/05: Added support for keyframing in two ways. Now, when you create a slider to control an attribute, the slider has a "key" button next to it that will set a keyframe on that attribute. Also, you can create buttons to keyframe a selected subset of keyable attributes. Selecting the "set keyframe" option when making a button will present you with a scrollable list of all keyable attributes for the current object. Select as many attributes as you want, and click the ok button to add a button which will set keyframes on those attributes.
This script allows the user to quickly and easily create a custom GUI for animating a complex character or scene, without having to write any code. You can add buttons to select items, set attributes, or perform custom MEL code, as well as sliders to directly control attributes. The script offers also allows you access to the code in a manner similar to packages like Dreamweaver- at any time you can switch over to the "Code" tab to modify the code, or you can just use the GUI to make your GUI. Once you've made a new GUI, the script allows you to embed it into your scene such that it comes up upon the selection of a given object.
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