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This is a tool I use often that enables me to quickly bridge a set driven key between two objects/attributes that I can then edit. It's much faster for me to grab a node and edit a curve into the values I want than it is to use Maya's default Set Driven Key creation GUI or even the default MEL commands. This lets me quickly create an SDK and edit without all the fuss. It's not something I'd use when creating Set Driven Keys on a massive scale, like in the case of an entire rig...but instead for when I just need a couple of them here and there.
The 'GET' button will grab the selected attribute from the channel box, or you can type in your 'object.attribute' manually. Hit the 'Make SDK' button to create. Sourcing the script will launch the GUI.
Please use the Bug System to report any bugs.
Please use the Feature Requests to give me ideas.
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