//
//
//Author: Christophe Brugal (tof@grabulle.com)
//Copyright (C) 2009 Christophe Brugal
//www.grabulle.com
//
//Version: 1.0
//
// Function :
// Get the animation of a parented element (even if it has no keys) and transfer its animation to world spaced locator.
// While done that you can put the animation back on the object of your choice according to its name.
// It is useful when you animated an object but wish to change its position in hierarchy without altering the way it moves.
// As the function is name relative you can transfer animation from an object to another or use the information stored in the
// locators the way you want.
//
//
// Usage :
// Source "makeAnmGlobal.mel"; makeAnmGlobal();
//
// Baked object name should be unique.
//
// Select a parented object.
// The "Bake to Global" button creates a group called Locators_Grp with as many locators as selected objects.
// The locators are used to store the animation (in world coordinates).
// As soon as an object has been baked to global you can do the "bake to local" process.
// The "Bake to Local" button is to copy back your global animation (stored in Locators_Grp).
// The destination object of the animation can be parented wherever you want.
//
//
//
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