Copyright (c) 2025
The MIT License (MIT)
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Compatibility
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8.x
Operating Systems
History
Created: | 11/30/2007 |
Last Modified: | 05/26/2008 |
File Size: | 13.2 KB |
Reviews Love it? Or maybe you want to share some creative ways you're putting this item to use.
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starbucks said over 14 years ago:
What would really be AWESOME would be to be able to create slider presets, containing channel name and range so that for instance when you create a bevel you can map that preset to a shelf or shortcup to have the offset right away from 0 to 5 and not loose time going in the attributes window... In any case great job!! -
oglop said almost 17 years ago:
cool, mine has no complete ui like urs, but i let the user highlight the attrs he wants to add in channelbox, and select a menu ( i add a menu on top of channelbox) -
bradon said about 17 years ago:
this is a good idea i can see how this could save some time and make animating faster. I have a few suggetions on how to make this even better. Is there is a way to add the ability to enter a numerical value next to the slider, because I often find it hard to be very precise with the sliders. Actually it might be nice just to have a kind of HUD channel box or the option to choose slider or numerical box. would save some screen real estate if it was only a number box. I wonder if there is a way to toggle all the HUD on and off quickly? good luck and nice script. -
Iosif Kefalas said about 17 years ago:
Thanks for implementing the save for scene function. One suggestion though.. When saved scene is reopened the HUDs doesn't appear until you resource the script and hit restore saved sliders. This not so much of a pain but it would be better if you could implement an auto restore function when the scene is reopened. I tried to do that by creating a script node containing this command: source "skHUDsliders.mel"; skRestoreSavedSliders; editMenuUpdate MayaWindow|mainEditMenu; maybe in your next version you could make a script node like this created each time you hit the "save store current sliders" option. Thanks
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