Hi
This is a test render of my latest character "Horatiu" when I was experimenting with the mental ray production shaders. There's only one spot light used to cast the direct shadows. All the rest of the ambient light is coming from the mip_grayball shader using an on location photo of a gray ball which is catching the real environment lighting.
Hi
This is a test render of my latest character "Horatiu" when I was experimenting with the mental ray production shaders. There's only one spot light used to cast the direct shadows. All the rest of the ambient light is coming from the mip_grayball shader using an on location photo of a gray ball which is catching the real environment lighting.
Hi
This is a test render of my latest character "Horatiu" when I was experimenting with the mental ray production shaders. There's only one spot light used to cast the direct shadows. All the rest of the ambient light is coming from the mip_grayball shader using an on location photo of a gray ball which is catching the real environment lighting.
This is a T pose 3d model of my latest character "Horatiu". Horatiu is already rigged. I have already tracked the live camera plate and the HDRI panoramas are ready to be used for image based lighting. When I get some time I will animate him to fit the live action. I hope to post the finished shot here ASAP. Any comments are welcomed. Cheers!!
This is a T pose 3d model of my latest character "Horatiu". Horatiu is already rigged. I have already tracked the live camera plate and the HDRI panoramas are ready to be used for image based lighting. When I get some time I will animate him to fit the live action. I hope to post the finished shot here ASAP. Any comments are welcomed. Cheers!!
This is a T pose 3d model of my latest character "Horatiu". Horatiu is already rigged. I have already tracked the live camera plate and the HDRI panoramas are ready to be used for image based lighting. When I get some time I will animate him to fit the live action. I hope to post the finished shot here ASAP. Any comments are welcomed. Cheers!!
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