i'm currently working on a plugin to add custom sliders to maya, if you want a preview of howthey look and operate, please see the forum section. any coments or sugestions are welcome.
i got the ideea of writing this tool while working with houdini, i found usefull the fact that one can map any attribute to a HUD slider, so i wanted to have something similar in maya. fortunatelly, maya already has these controls, no need to write something from scratch. unfortunatelly, they are not as flexible as the ones in houdini or cinema4d...
the script was tested on the windows version of maya 8.5, this is all i have available at the moment. please try other platforms/versions and in case you encounter errors or strange behaviour, report them to me.
how to use:
- select a node, run the script, select the channel(s) you want to control with sliders and press the "add hud slider" button;
- you can delete or edit an existing slidersby selecting one or more from the list and pressing the corresponding buttons;
what's new in 1.0.4:
- added option to auto-restore sliders on scene load (as requested; per scene setting);
- added some scriptjobs to make life a bit easier;
for more details on how to use this tool and its limitations read the mel file header; please note that the instalation procedure has changed from version 1.0.3 to version 1.0.4;
i still haven't tested this on a mac, sorry, but i included in the zip file a version of the tool which has a freely-resizable window,this way at least you will be able to resize theguiand see all the buttons...
note: it would be nice to have more versatile sliders, that can be moved freely on the screen, with better precision, with a numerical field etc, but unfortunately the sliders in maya don't work this way and i cannot change this with mel.
Please use the Feature Requests to give me ideas.
Please use the Support Forum if you have any questions or problems.
Please rate and review in the Review section.