Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-This tool is very simple, it simplifies and speeds up the process of remapping a texture in maya. most nodes have the create remap option towards the bottom of the attributes. Not only is it cumbersome to scroll down there to create it all the time, but it is also not available on some nodes you may want to remap.
-Also, aside from remapping any node that supports it, this script can also connect an RGBHSV node, and a ramp. For example, if you have a node network with a remap already present, and you duplicate the rgbhsv node, and the ramp it loses it's connection. Reconnect them in 1 click with this.
-For most conveniant useage, open in notepad, paste in the python tab of your script editor in maya, and create a shelf button.
-This script has no graphical user interface.
Please use the Bug System to report any bugs.
Please use the Feature Requests to give me ideas.
Please use the Support Forum if you have any questions or problems.
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