###### 1-Click Geo Cache Batch Bake/Export Tool for Maya ######
Instructions:
1) Set start and end frames
2) Set 'cachePath' variable to the path to your own geocache destination.
Do not remove the lowercase r at the start, it is there on purpose.
Do not put a slash at the end, and make sure the slashes go in the same direction as they do in the example.
3) Set your 'cacheSuffix' variable to whatever you want your the end of your cache file to be named.
Naming convention is "name of object" then "text from cacheSuffix variable"
So say your object is named "asd" in maya and you set cacheSuffix to "_qwe"
Your exported cache file's name will look like "asd_qwe"
4) Select the transforms of of the geo you wish to cache, then run this script in the PYTHON tab of your script editor.
Notes:
This script creates a cache, deletes history, freezes transforms, then imports and assigns the cache to the frozen geo.
SAVE TO a NEW scene file BEFORE USING THIS
This script has no gui at the moment, but if there is relatively good demand for this tool, I will tidy it up and make it more usable.
This script was a quickly developed snippet of code more or less, and there may be bugs, although I have not encountered any yet. Please email me at lucasm@enviral-design.com with issues, comments, or suggestions or leave a comment on creative crash.
Please use the Feature Requests to give me ideas.
Please use the Support Forum if you have any questions or problems.
Please rate and review in the Review section.