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Description: Wrap "deform" a particle system by a poly mesh.
Installation: Copy MLL to maya/bin/plug-ins Copy MEL to maya/scripts/others Reload maya, load MLL in plug-in manager See *zTools->Particle Wrap in Rendering menus
How to Use: Select a particle system, shift-select base mesh, shift-select bind mesh, choose menu item *zTools->Particle Wrap->Wrap Particle to Mesh
Notes: Base mesh is mesh at bind(initial) pose. Bind mesh is animationed influence. Base mesh and bind mesh should have same number of vertices and face connection.
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