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This is an util lets you to find a closest vertex on a mesh in a fast and optimized way. It can be used in your scripts instead of standard Maya closestPoint or something else (speed increases up to 5-10 times and more!)
In archive you can find sources for a Visual Studio project and files required for CMake. Using this data you can make a build for every Maya version you want. Also I've attached a compiled version of the plugin for Maya 2013 x64.
Format of the command: findVertex -mesh mesh -point point [-axis axis -center center -cache cache]
Description: Command finds a closest vertex (not a point!) on a mesh.
Flags: -mesh (-m) a mesh you find a closest vertex on (geometry name) -point (-p) input point (3 floats) -axis (-a) mirror axis. Can be "x", "y" or "z" (1 character) -center (-c) center of mirror (3 floats) -cache (-ca) use cache or not (true of false). It should be true if mesh is not being deformed during your script evaluation.
Examples: findVertex -mesh geo -point 1 2 3 -cache true; findVertex -mesh geo -point 1 2 3 -axis "x" -cache true; // find a mirror vertex on a mesh
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