Copyright (c) 2024
The MIT License (MIT)
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Compatibility
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8.x
History
Created: | 06/14/2008 |
Last Modified: | 06/14/2008 |
File Size: | 1.63 MB |
Reviews Love it? Or maybe you want to share some creative ways you're putting this item to use.
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JuanJo said over 5 years ago:
Fantastic Rig!
Thanks a lot! -
pollywoggles said about 16 years ago:
I'm opening it in 8.5 -- getting an error indicating that it needs 2008. It may be still possible for it to work with 8.x, but would need to adjust the .ma file so it's not looking version 2008. -
renderahh said over 16 years ago:
pretty good rig overall. simple. but gets the job done. my only crit would be the the forearm role. it seems to go up the whole arm with hardly any falloff. check out your own wrist. it stops rotating about mid forearm. also the neck control seems to give awkward movement. i might just stick to FK for the spine, also if you gonna implement FK/IK, i would put some FK handles in there to make selecting and animating in FK much easier. it seems like all the custom attributes for the hands could be put on the wrist IK control and just do away with the extra controller all together. also, its nice that you used the rpik solver, and how you set up the twist. if it were me though, i'd prefer to use locators with pole vector constraints. its just a little bit more visual control and most animators (i'd think) would prefer it. other than that, everything looks great, good job! -
Roelof said over 16 years ago:
hey people...please leave your comments...i would like to know how to improve it and i'll like some tips...
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