Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
I'm a second year animation student and this is my first character rig I did for a project. Because this is my first I'm going to start a new one too improve it. I would like some strong critisicm and comments.
Please check out my character rig and e-mail me at propsolv1@telkomsa.net and help me improving it.
1. IkFkControl
2. non-flip poleVector system on legs and arms
3. basic blendShapes
Please excuse the skinning of the character rig, if someone please can point me to a good skinning/painting weights tutorial, it will very much be appreciated. If you know a very cool blendshapeing tutorial please e-mail me the link.
Would love to hear a response, enjoy and please send me a link if you did something very awesome with this character rig, whould love to see it...
Thanks Much,
Roelof :-P
Please use the Bug System to report any bugs.
Please use the Feature Requests to give me ideas.
Please use the Support Forum if you have any questions or problems.
Please rate and review in the Review section.