jfhtx
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jfhtx posted in Spine Joints in Quadruped Rigger -- automated rigging for four legged characters for Maya Report 2015-02-15 22:34:19 UTC
Hi, I successfully rig my quadruped and I use the IcActor tool to duplicate the rig. I exported to unity and it is working fine (just have to c... (more) -
jfhtx posted in Spine Joints in Quadruped Rigger -- automated rigging for four legged characters for Maya Report 2015-02-13 04:24:51 UTC
Thank you, I will try my best with your icActor tool and your skincluster import/export to achieve an export to unity of the rig and the skin. (more) -
jfhtx posted in Spine Joints in Quadruped Rigger -- automated rigging for four legged characters for Maya Report 2015-02-13 03:22:12 UTC
Thanks, I see that in the spineJoints_grp you have an FK_spine_back1 and front. Is it possible to export that FK instead of the IK spine? (more) -
jfhtx posted in Spine Joints in Quadruped Rigger -- automated rigging for four legged characters for Maya Report 2015-02-13 02:59:37 UTC
Hi,When I select character_grpx and export as FBX to AUTODESK FBX Viewer I have the animations of the 4 legs, the neck, etc but the Spine are not m... (more) -
jfhtx reported a bug on Quadruped Rigger -- automated rigging for four legged characters for Maya Report 2015-02-04 02:36:43 UTC
HotKEY "Y" in Maya 2015 missing scripts
hotkey -keyShortcut "Y" -name ("icQRchangeSpaceMM_NameCommand"); <br /> hotkey -keyShortcut "Y" -releaseName ("icQRchangeSpaceMMpopDown_NameCommand... (more)
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