firebblade
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firebblade posted in Fluid Simulations Calculated By The GPU ? in Dynamics & Effects Report 2010-12-20 19:49:02 UTC
Thank you for your replies. (more) -
firebblade posted in Fluid Simulations Calculated By The GPU ? in Dynamics & Effects Report 2010-12-18 21:13:18 UTC
Hey Joojaa, Maybe i asked it the wrong way, Ive seen online and i heard from people that you can actually do a maya based fluid simulation using ... (more) -
firebblade posted in low lifespan nparticles in Dynamics & Effects Report 2010-12-18 20:04:26 UTC
Hi, There are several reasons why your animation changes when you start moving your particle system,from my perspective you should start trying t... (more) -
firebblade posted in Fluid Simulations Calculated By The GPU ? in Dynamics & Effects Report 2010-12-18 17:30:14 UTC
Hi, I wanted to ask how to force maya to do fluid simulation on the GPU, Does a plug-in for commercial use exist? Do you have any suggestions t... (more) -
firebblade posted in Active rigid character in Dynamics & Effects Report 2010-12-18 16:56:32 UTC
Hi, You could try putting polygon cubes to drive your characters arms,legs,head,torso,then convert them to active rigid bodies and connect them w... (more) -
firebblade posted in Help in Problem solving many dynamic objects in a pile in maya? in Dynamics & Effects Report 2010-12-18 15:55:34 UTC
Hi, In the "rigidSolver" node you have 2 settings that make a big difference "Step Size" and "Collision Tolerance" , if maya is still unable to ... (more) -
firebblade posted in expression or script for rolling ball in MEL Report 2010-03-02 17:32:48 UTC
Hi, the full length of your balls perimeter lets say 180 is the distance that you ball have to travel (rolling) in order to get a 360 rotation.i... (more) -
firebblade submitted the file Send to BackBurner for Maya Report 2010-03-02 01:57:43 UTC
Sends renders to your BackBurner Manager from Maya (more)
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firebblade posted in closest point on mesh in Dynamics & Effects Report 2009-09-18 11:02:49 UTC
so that's it? no remedy for that?should i start reading about matrices and try with in maya or it can only be solved withan API solution? (more)
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