amedeux
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amedeux reported a bug on Cartoon eyelid auto rigger for Maya Report 2019-08-26 20:00:40 UTC
the rig deforms when parentToHead group rotates
<div>the rig deforms when parentToHead group rotates. The best way to check is to parent a camera to parent to head and see how the rig distorts as... (more)
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amedeux posted in How to work outside the format box in Nuke Report 2014-01-04 09:25:57 UTC
Hi everyone, I'm working in nuke after transitioning from AE but there something I quite don't understand. I'm working on some stabilised HD footag... (more) -
amedeux reported a bug on ld_mirrorMe - mirror controllers, blendshapes and clusters for Maya Report 2013-11-15 08:37:09 UTC
# Error: ImportError: file <maya console> line 1: Bad magic number in ld_mirrorMe.pyc # <br /><br />on Win7 64bit Maya 2014. Would it be poss... (more)
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amedeux reported a bug on AdvancedSkeleton for Maya Report 2013-01-06 18:29:26 UTC
IK Hand Controls not oriented as Wrist joints
IK Hand Controls are not oriented as Wrist joints.<br />Is that an isolated case or is it a known thing? (more)
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amedeux posted in Eyelid Controls in AdvancedSkeleton for Maya Report 2013-01-06 18:20:38 UTC
Hi there,thanks for this practical tool.I've noticed a strange behaviour when building the face rig. The eyelid controls are created above the head... (more)
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