Copyright (c) 2024
The MIT License (MIT)
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Compatibility
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3.x, 4.x
Operating Systems
History
Created: | 10/23/2007 |
Last Modified: | 10/24/2007 |
File Size: | 106 KB |
Reviews Love it? Or maybe you want to share some creative ways you're putting this item to use.
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Iosif Kefalas said about 17 years ago:
hmm nice suggestion..Right now you can control the amount of defocus by converting the zDepth to a rgba channel and use the mask in input but you can't control the defocus radius. I 'm going to work on that and post the next version which will include this feature. Cheers! -
baopao said about 17 years ago:
perfect..... only one think, lacks the possibility to use one z-mask for the control of the dof
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