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Scripts / Plugins > Utility / External
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RigBox for Maya
This tool is a rig helper. It’s used in Maya to help with control objects and icon creation, and other basic rig construction tasks.
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QuickCollider for Maya
Toolbox for creating simple colliders from selection, to speed up workflow
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OneLiner Simple Renamer Tool for Maya
One line outliner renamer tool. One line is all you need!
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siRename for Maya
For practice, I rewrote in Python and PySide2, the script cometRename.mel by Michael Comet. A nice renaming utility that allows basic Prefix, Suffix, Search & Replace, and Rename & Number methods.
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batch FBX Import to OBJ Export for Maya
Import a folder containing FBXs and export everything back to it as OBJs with textures still intact
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Todo-list Manager for Maya
A simple and easy todo-manager for Maya that saves the todo's INTO the Maya-files.
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3ds max to nuke export plugin script for 3dsmax
Sending non-exportable scene contents like fur,splines, displaced geometry...etc. from 3ds max to nuke are now able to transfer from 3ds max to nuke and work in a true 3d environment. Acquiring whole rendered 3d scene from the 3d package is only possible when renderer renders all frames. no matter what you use either GPU or render farm you cannot escape from 'waiting'. Here is the solution for static scene with animated camera and where scene require low reflection/refraction raytracing.
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Proxy Meshes Creator for Maya
Easily decompose a single mesh into a collection of proxy meshes.
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Sassy Materials | Automatic PBR material network setup and texture assignment...
Automatic preset shading network setup with options for searching for files according to predefined naming conventions. Comes with presets for Redshift, Arnold, and the standard lambert shader, but documentation is included on how to define your own presets for your preferred rendering engine!
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Mimic: Industrial Robot Animation and Control for Maya
Animate 6-axis industrial robot arms and generate usable robot control programs for real machines
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ADR Batch Export for Maya
Exports selected objects in the maya scene to different formats. It can reset the transition values, so that the object is saved at the grid, which will be easier to identify and manage, while importing to a new scene.
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easyPipeline3d - production for Maya
easyPipeline3d is a data management suite that will help your 3D production to run faster and smoother, letting you focus on the artistic aspect of your project. It will take care of most of the technical work automating naming conventions, data structures, shading, cache workflow and more.
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easyPipeline3d - configuration for Maya
easyPipeline3d - configuration is a simple standalone app that allows you to configure or edit your 3d production in few clicks
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Simple Version Control - Free Edition for Maya
A simple incremental save tool with version history
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Substance Painter to Arnold 6 for Maya
Plug in textures exported from Substance Painter into Maya Arnold 6
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