Map with procedural map.
I will use Maya's build in procedural map to map the horns, nails and teeth.
1. Create a Phong rename it to "horns" and assign it to horn's models.
2.To create bump map for the horns .In the Hypershade window, MMB drag and drop bump 2d on the Phong's node. Then MMB drag and drop Fractral on Bump 2d node to create render network
Perform a test render using IPR render view. Select an area in IPR window, tune the bump 2d and fractral node to have interactive update of your rendering image. Colour and noise were added using the drag and drop way.
After I've done, I use the same way to create textures for nails and teeth. Check all the geometry with texture map in Hardware Texturing mode.
Fine Tuning with IPR
We are completed mapping the creature. The last thing to do is fine-tune the materials' attribute that we assigned in early. IPR will do a great job in this aspect. But before that, you need to setup some lights to light-up your character.
I open up the attribute and adjust some value to see how they influent the model. After I satisfy with the setting, I create a fill light, a back light and a bounce light to make the character more interesting. Perform a final render
I will use Maya's build in procedural map to map the horns, nails and teeth.
1. Create a Phong rename it to "horns" and assign it to horn's models.
2.To create bump map for the horns .In the Hypershade window, MMB drag and drop bump 2d on the Phong's node. Then MMB drag and drop Fractral on Bump 2d node to create render network
Perform a test render using IPR render view. Select an area in IPR window, tune the bump 2d and fractral node to have interactive update of your rendering image. Colour and noise were added using the drag and drop way.
After I've done, I use the same way to create textures for nails and teeth. Check all the geometry with texture map in Hardware Texturing mode.
Fine Tuning with IPR
We are completed mapping the creature. The last thing to do is fine-tune the materials' attribute that we assigned in early. IPR will do a great job in this aspect. But before that, you need to setup some lights to light-up your character.
I open up the attribute and adjust some value to see how they influent the model. After I satisfy with the setting, I create a fill light, a back light and a bounce light to make the character more interesting. Perform a final render
Author: sdb1987
Submitted: 2005-09-07 20:13:48 UTC
Tags:
Software: Maya
Views: 139,717
Related Items
-
3d map Italy with relief 5k 3D Model
$55.00 (USD) -
3d map France with relief 5k 3D Model
$55.00 (USD) -
3d Map UK with relief 5k 3D Model
$55.00 (USD) -
UV Texture Editor Tools Ur-edition for Maya 2.1.2 (maya script)
$39.00 (USD) -
1-Click Texture Batch Bake for Maya for Maya 1.0.0 (maya script)
$20.00 (USD) -
USA Map 3D Model
$15.99 (USD) -
Dragon 3D Model
$149.00 (USD) -
Treasure Map 3D Model
$24.00 (USD) -
Chinese Soar Dragon 3D Model
$99.00 (USD)