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Texture Map NURBS Dragon
Texture Map NURBS Dragon
sdb1987, added 2005-09-07 20:13:48 UTC 139,717 views  Rating:
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Map with procedural map.

I will use Maya's build in procedural map to map the horns, nails and teeth.

1. Create a Phong rename it to "horns" and assign it to horn's models.

2.To create bump map for the horns .In the Hypershade window, MMB drag and drop bump 2d on the Phong's node. Then MMB drag and drop Fractral on Bump 2d node to create render network

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Perform a test render using IPR render view. Select an area in IPR window, tune the bump 2d and fractral node to have interactive update of your rendering image. Colour and noise were added using the drag and drop way.



After I've done, I use the same way to create textures for nails and teeth. Check all the geometry with texture map in Hardware Texturing mode.

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Fine Tuning with IPR

We are completed mapping the creature. The last thing to do is fine-tune the materials' attribute that we assigned in early. IPR will do a great job in this aspect. But before that, you need to setup some lights to light-up your character.

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I open up the attribute and adjust some value to see how they influent the model. After I satisfy with the setting, I create a fill light, a back light and a bounce light to make the character more interesting. Perform a final render

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