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Texture Map NURBS Dragon
Texture Map NURBS Dragon
sdb1987, added 2005-09-07 20:13:48 UTC 139,717 views  Rating:
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Page 4 of 5

Using Single Shading Switch to Map Bump Maps

The Single Shading Switch allows the switching of single float attributes, for example, bump depth.

1, Bring up the Skin (Blinn) attribute, click on Bump mapping's map button, click on Utilities tab and select Bump 2d. (Figure 62)

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2. From the Bump 2d window, click on Bump Value's map button, Utilities Tab and Single Shading Switch.

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3. Doing the same way as before to load In Shape and In Single.



You may want to do a test render to view the result.