Maya Tutorials
Tutorials
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This Tutorial would teach you, how to turn a page in Maya, using Maya's skeleton setup. 1. In the Top view, create a default Nurbs Plane with TranslateX=2, ScaleX=4, ScaleY=4, ScaleZ=6, PatchesU=10, and PatchesV=10. ("Image1.jpg"). Image1.jpg 2....
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This tutorial explains the process to generating Golden particles with the use of Maya's Dynamic particle engine. The tutorial was done using Maya 6.0. 1. Create a default Emitter. Change Emitter ScaleX=12, ScaleY=1, ScaleZ=12, Emitter Type=Volume, Rate=100, DirectionX=0, ...
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This tutorial explains the rotation of multiple objects randomly each frame using Maya's powerful scripting language MEL. Each and every step is executed using MEL commands, to have a good understanding about Maya�s scripting language. Open the script editor in Maya. The top pane shows the histo...
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THE PROBLEM: You need your animation rendered by the morning. You have 3 scenes to render each scene is saved in a different maya file and one of the scenes you have two cameras, you need both of them rendered and you are a tired artist not a programmer. THE SOLUTION: Open notepad type "render ...
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Generating and using normal maps in Maya (some sample shaders and scenes) Faster, bigger, better! If you're familiar with normal maps check directly here for a faster application of the method described down here using my rayDisplace plugin : displacement_maps January 10, 2005 ...
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Animated Flag
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Sky Dome
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Motion Path Camera
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In this tutorial you will learn how to create the image seen below using displacement in Mental Ray for Maya. Mt. Rainier To follow along with this tutorial you will need the following software installed on your machine: Maya with the Mental Ray plug-in loaded Adobe Photoshop C...
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This tutorial is for advanced Maya users to provide an alternative to the standard facial setup using blend shapes. I find that blend shapes are good for simple setups, but making all of those shapes gets tedious after a while and using the same shapes over and over can begin to look, well, "comp...
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Outline This small procedure measures the distance in between two transforms. In this particular case two individual particles, but with the same workflow can be used for say for joints or locators. You could use the information this procedure provides to make your particles �do� something. Say ...
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I real life, you don't have to worry about fingers passing through objects in order to pick them up. The density of your hand is sufficiently large enough to cause friction when you hand collides with other pieces of solid matter, thereby allowing you to grab hold of something and not letting it ...
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This is one of my Maya mini tutorials for beginners with, maybe, insights for pros... Can a Ramp Cut? Of course, it can! And this is how it works... Before we can cut a NURBS cylinder into two we need to create one. Right Mouse Button: Mat...
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This tutorial goes through in detail the UV texture mapping process in maya
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Subsurface what?!? - Don't freak out! 'Subsurface scattering' is the term used in 3D graphics to describe the effect we see when, in the real world, light enters a surface (at least to some degree), bounces around a bit and is then either absorbed or reflected back out again. The e...
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Raytrace Shadows with Transparent Texture Files
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Creating Clouds in Maya using Particle Clouds
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This tutorial is intended to describe some basic ideas about normal mapping and how to implement this technique in Maya. Normal mapping is the technique to replace the existing normals on model. It can be used to greatly enhance the appearance of a low poly model without using more polygons...
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I'm posting a very simple tutorial on how to model and apply shaders to get realistic eyes, the "windows of your character's soul". A lot of times, bad eyes can "kill" your character literally, even if it has the most perfect modeling of the world. The importance of the eyes is exactly this: give...
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Translation thanx to Mihai Pocorschi III - www.antena1.ro. This tutorial is mainly aimed at those users with experience in polygon modeling. Poly-by-poly is a modeling technique that involves constructing the polygons one by one, aiming at drawing the "edge-loops" of the object, similar to spli...
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there are too much ways to create realistic fire,(fluid,particle etc....) but I like partcile,because it is so fast,so that I can get more interactive control. 1.create a emiter (or emit from other object ). 2.set rate 6000 3.add gravity and turbulence field ...
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Using Blend Shape for Facial Expressions In this file we will go over using blend shape for facial expressions. This is an extremely easy and effective way to enhance you animations. First we want to duplicate the mouse once for each expression or partial expression you want. (Fig. 1.) This...
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Light Linking using three point lighting: Light linking is the art of using multiple lights to create the illusion of one. I normally start with a three point lighting scheme (which I will cover later) and then add lights were needed. Linking a light to an object or objects will allow you ...
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Texturing Polygons UV Mapping and using Photoshop to create textures �Some excerpts and definitions used were taken from the help section in Maya.� There are many different ways to create textures for polygon models. The way I will show you may not be the correct way to do this, but ...