Adverti horiz upsell
Page Turn Animation
Page Turn Animation
amstos, added 2006-04-27 23:05:30 UTC 189,118 views  Rating:
(8 ratings)
Page 1 of 1

This Tutorial would teach you, how to turn a page in Maya, using Maya's skeleton setup.

 

1. In the Top view, create a default Nurbs Plane with TranslateX=2, ScaleX=4, ScaleY=4, ScaleZ=6, PatchesU=10, and PatchesV=10. ("Image1.jpg").

 

    click for larger version

    Image1.jpg

 

2. Draw default nine Skeleton Joints as in "Image2.jpg".

 

    click for larger version

    Image2.jpg

 

3. Select "joint1" and Shift select the "nurbsPlane2" and Smooth Bind.

 

4. Set a key for "joint1" on RotateZ at Frame1=0 and frame100=180("Image3.jpg").

 

    click for larger version

    Image3.jpg

 

5. Set keys for the rest of the joints as in "Table.jpg". All keys should be applied to RotateZ. You can turn on "Auto Keyframe Toggle" for automatic key settings, while you change the values.

 

    click for larger version

    Table.jpg

 

6. Now your viewport should resemble "Image4.jpg".

 

    click for larger version

    Image4.jpg

 

7. You can notice one problem on the animation. See "Image5.jpg" marked with red. The object should not leave the center point, as the paper would be hinged on the corner. To solve this, we can use "Paint Skin Weights Tool".

 

    click for larger version

    Image5.jpg

 

8. Select the "nurbsPlane1" and open "Paint Skin Weight Tool" (Image6.jpg).

 

    click for larger version

    Image6.jpg

 

9. Select "joint1" from the Influence list and Add weights as in Image7.jpg.

 

    click for larger version

    Image7.jpg

 

Next "smooth" the weights 4 to 5 times ("Image8.jpg")

 

    click for larger version

    Image8.jpg

 

10. Now, play some frames and by now the problem should have solved ("Image9.jpg").

 

    click for larger version

    Image9.jpg

 

11. You can flatten all the keys in the graph editor

 

For multiple pages to turn - select "nurbsPlane1" and duplicate with "Duplicate Input Graph" turn ON. Then, move the keys for all the newly duplicated joints around 60 to 80 frames forward.

 

click for larger version

 

You can download the completed scene file PageTurnAnimation.rar.

 

 

If you have knowledge, let others light their candles with it.
-Winston Churchil
 

 

Author: Prashanth VS
Website: www.prashanthvfx.com
Suggestions and feedbacks can be mailed to maya@prashanthvfx.com