Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Imports Zbrush (or other texture app) created maps into Maya and creates the appropriate shader network for the specified renderer. This tool will also optionally flip texture maps vertically, import an OBJ file, and add map control attributes to the selected object. Supports displacement, normal(coming soon), bump, and color maps.
TO USE: Place zayaTools.mel in scripts directory and call zayaTools from the commandline.
-------0.8.5 UPDATE---------
- added option for subDiv approx and/or displace approx - added fields for setting displacement min/max subdivsions at creation - added better support for rendering with maya software - added forced connection on all texture channels to override any existing texture connections if needed. - added creation of Miss_fast_skin, including lightmaps (mapping to existing SSS not yet supported) - general bug fixes - UI updates
IN DEVELOPMENT:
-headus style normal map creation -more MR shader support -improved custom attribute functionality -Linux and OSX support (though it may work fine now I just have no way to test it)
Please use the Bug System to report any bugs.
Please use the Feature Requests to give me ideas.
Please use the Support Forum if you have any questions or problems.
Please rate and review in the Review section.