This script is written by Will Anielewicz.
Free to use.
Based on the minimum width distance the script evenly subdivides a polgon mesh running
a series of polyCut in X and Y planes.
The point is to make sure all faces are no larger than the minimum width.
This can siginificantly increase the face count to enable smooth deformation of a polygon mesh.
The selected mesh is duplicated so the original is not modified.
Download the zip archive called evendivide_retopo_smooth.zip.
Extract the script file called evendivide_retopo_smooth.py.
Copy the content into a maya python scripteditor
Select the polygon mesh node then run the script.
A GUI will pop open.
Decide the minimum size you want the faces to be by filling in the "polycut min width" value.
(The smaller the number you enter the more faces will result.)
Use the three buttons "subdivide", "retopo", "smooth" in sequence.
The last object the script creates is the result.
Here is a before/after example using the maya nonlinear bend deformer.
Please use the Feature Requests to give me ideas.
Please use the Support Forum if you have any questions or problems.
Please rate and review in the Review section.