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Nothing too fancy with this but can be an Animators friend. Simple to use.
What it does: Takes translate or rotate or both world space info and copies it from one object to another. Can also be used when switching between spaces when using parentConstraints.
Ex. You have a prop that is constrained to a character and you want it back in world space but the prop pops back to the world. Before you make the switch, you copy it's world space transforms, make the switch and then paste it back. Now the prop is back into it's original location with new transforms. Like you need to have a character set a cup down onto a table or whatever.
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