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skinBind 1.1.0 for Maya (maya script)

skin Binding tool using naming convention

License
Button download
572 Downloads

Compatibility

  • 9.x

Operating Systems

  • Irix
  • Linux
  • Mac
  • Solaris
  • Windows

History

Created:04/07/2011
Last Modified:11/08/2011
File Size: 2.74 KB

Keywords

Binding, bind, skinning

- skinBind -

Version : 1.1  
Date : 01-21-2011

Author  : cgPilou  
Contact : cgpilou@gmail.com
website : www.cgpilou.com


This script allows you to bind automatically a skinCluster node on your mesh using your naming convention.

enter "pilou_skinBind" to launch the script.


- How to use it -

1- Launch the script by taping "pilou_skinBind" in mel command line. 

2- select the mesh you want to be skin Binded by the script and press "->" button to load the mesh into the window.

3- enter the name of your skin Joints. (it will work whatever the name String you have)
       (for example, write "skJt_L_shoulder" for skinned joints and only "jt_L_shoulder" for joints you don't want to be in the skin Cluster) 


4- Hit "Bind" button to create the skin and add only joints with the prefix into the skinCluster.



If anything seems to be wrong for you, or seems it can be improved, please let me know. 

Please use the Bug System to report any bugs.
Please use the Feature Requests to give me ideas.
Please use the Support Forum if you have any questions or problems.
Please rate and review in the Review section.

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