makeCybeRoll.mel Help
This script creates an expression and helps you roll, a cube or a cube like object, correctly. Check the motion by sliding the rotate Z-axis
1. Create a cube or other "cube" like object (height width and depth dimensions must be the same) or a group node.
2. Center the pivot.
3. Source the script.
4. Select the object or the group node.
5. Run the command "makeCybeRoll;"
The script creates an expression at objects translate X and Y.
6. Now, you have to keyframe the rotate Z-axis with at least two keyframes. The cube will move in X and Y via the expression.
7. The script will move the object a bit and will lock the translate X and Y attributes, so, to position the cube in your scene you have to group it and then move and/or scale the master group node.
Note: The script calculates the position and the scale of the cube (bounding box) and passes the values to the expression. Therefore, you cannot copy the expression to other object(s). Just select and run the script.
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