Copyright (c) 2024
The MIT License (MIT)
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Compatibility
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2016, 2015, 2014
Operating Systems
History
Created: | 02/12/2016 |
Last Modified: | 02/12/2016 |
File Size: | 14.9 KB |
Keywords
mesh reorder, vertex reorder, vertex id, transfer position, pick walk
Reviews Love it? Or maybe you want to share some creative ways you're putting this item to use.
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Gustavo Borges said about 3 years ago:
Great Script. Thanks! -
buliarca cristian said over 6 years ago:
Really great script, saved me when the Transfer Vertex Order from Maya crashed. Thank you for sharing it. -
hazem_zoom said almost 8 years ago:
Very useful tool, for making blendshapes inside Maya if you wanna make extra changes like (delete, separate mesh elements, replace & merge) some parts of the mesh.Also suitable for making that process above if you wanna crate complex morphs for DAZ Studio figures (ex: belt buckle that deforms so badly & you wanna make corrective morph for it inside Maya but you you can't replace that distorted buckle with original clean one & merge it & have new morphed mesh working ok)This script made all that easy to be done now .The video explains very well how the script should work with good steps of usage.One issue is: sometimes if you translate the target mesh (morphed mesh) to another position in your viewport, the feature of (object space) im the script may not work well (after you reorder & transfer the morph, the mesh won't be in its correct place you want) , unless you take care of your mesh pivots being the same as they were before you begin doing any changes.Otherthan that, this is a very good script, works well, does its job, decent fast if your mesh is not so complex with hundreds of thousands of polygons (will work but takes 3 or 4 minutes on majority of PCs, but not a big issue for modern PCs)& It works for Maya 2017 until update 3.In summery: that's a very good script deserves to be in your collection of Maya tools.
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