Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
This script will creates lights unlinked to everything by default (whereas normal lights are created linked to everything)... However, if you select a surface or surfaces... The light will be created ONLY linked to that surface... Which is good for very heavy scenes with lots of light linking.
Still to add:
1. (What lights are linked to WHAT surfaces or if they want) what objects are linked to those lights?
2. what objects are casting shadows on WHAT surfaces?
what objects are receiving shadows from what objects
same convention as the light one... but if objects are hidden.. still list that object
put *surface1* .. or something, to annotate that its a hidden object?
3. create single node spotlight with dmap filter mapped to an intensity curve giving
same effect as 6 node softspotlight, but with one light only... doing the same effect
as making the base of the shadow dark and hard.. and the end/tip soft and faded, etc.
Please use the Bug System to report any bugs.
Please use the Feature Requests to give me ideas.
Please use the Support Forum if you have any questions or problems.
Please rate and review in the Review section.