License terms and conditions for transmission of digital items from Seller to Purchaser
1. The Standard License grants you, the purchaser, an ongoing, non-exclusive, worldwide license to make use of the digital asset (Item) you have purchased or downloaded for free.
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What you CAN do with the Item
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What you CAN'T do with the Item
6. You can't re-distribute the Item as stock (free or paid). You can't do this with an Item individually or bundled with other items, including even if you modify the Item. ie, you can't purchase a character model, rig it, then resell it as your own.
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8. You can't modify the Item and sell or distribute the modified Item in any form / media as it's own new Item.
9. You must not permit an end user of the End Product to extract the Item and use it separately from the End Product.
10. You can't use an Item in a logo, trademark, or service mark.
More details of this license terms
11. For some Items, a component of the Item will be sourced by the author from elsewhere and different license terms may apply to the component, such as someone else's license or an open source or creative commons license. If so, the component will be identified by the author in the Item's description page or in the Item's downloaded files. The other license will apply to that component instead of this license. This license will apply to the rest of the Item.
For example: A script might contain images licensed under a Creative Commons CCBY license. The CCBY license applies to those specific images. This license applies to the rest of the theme.
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(a) Some Items, even if entirely created by the author, may be partially subject to the open source license: a ësplit license' applies. This means that the open source license applies to an extent that's determined by the open source license terms and the nature of the Item, and this license applies to the rest of the Item.
Split and other open source licensing is relevant for themes and plug-ins for WordPress and other open source platforms. Where split licensing applies, this is noted in the Item's download files: for more information, see this Knowledge Base article
(b) For some Items, the author may have chosen to apply a GPL license to the entire Item. This means that the relevant GPL license will apply to the entire Item instead of this license.
Where an Item is entirely under a GPL license, it will be identified as a GPL item and the license noted in the download files.
13. You can only use the Item for lawful purposes. Also, if an Item contains an image of a person, even if the Item is model-released you can't use it in a way that creates a fake identity, implies personal endorsement of a product by the person, or in a way that is defamatory, obscene or demeaning, or in connection with sensitive subjects.
14. This license applies in conjunction with the Membership Terms for your use of the Highend3d Marketplace. If there is an inconsistency between this license and the Membership Terms, this license will apply to the extent necessary to resolve the inconsistency.
15. This license can be terminated if you breach it. If that happens, you must stop making copies of or distributing the End Product until you remove the Item from it.
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17. Purchaser understands and agrees that certain digital items may contain third party copyrighted or trademarked material that may require additional licensing, permissions, releases, or rights clearance for any non-editorial use. Purchaser and their legal advisors should consider this and obtain such rights, if necessary, before purchasing, downloading or using any Content.
Maya 2018 now comes with its own circularize tool. This new tool does most of what Edge to Circle does, including keeping the curvature of cylinder like objects, with the one exeption of not being able to create semi circles.
Edge to Circle will still be available here if you cannot use 2018 but still need a circle tool. As for the semi circle feature, Edge to Circle still has that advantage but I plan on making something simple that will use the new built-in tool to make semi circle and release that on here for free very soon.
This script will allow you to easily convert edges into a circular shape. Face and vertice selections will also work, making the bordering edges circular.
The script does not rely on an axis and will work regardless of rotations.
The user can choose whether to maintain the curvature of an object or force the circle to be flat. For example, selecting faces on a cylinder and using the script will make the edges circular while keeping the propper shape of the cylinder, or you can choose to have the circle come out flat as if it was converted from a plane.
Drag and drop the script into an empty python (not mel) tab in the Maya script edditor and hit execute to run the script. Middle click and drag the entire highlighted script to your shelf to create a shortcut.
Version 2 update:
Now has an optional UI which includes the new features:
Semi circles
First make a selection for a full circle and press the "<<" button to load the selection. After the full circle is loaded, select the parts of the circle that you want affected and press the "Convert to Circle" button. Your selection does not have to be in one piece so long as what was loaded into the full circle would be able to be used to make a circle on its own.
Ignore axis
This will make a circle while leaving one axis alone. This is useful in the case that you want to make an edge loop circular that has points translated on an axis that you need to keep. Unlike the regular circle making, using this will require the selection to be lined up with the X, Y or Z axis to work properly. Keep curvature has no effect when ignore axcis is being used.
Rotation offset and circle edge flip options
Very rarely the circle may be rotated or flipped over. On a flat circle it is easy to rotate back into place but if you were using keep curvature and run into these problems you will can use these options to fix it instead.
Please use the Bug System to report any bugs.
Please use the Feature Requests to give me ideas.
Please use the Support Forum if you have any questions or problems.
Please rate and review in the Review section.