This script "draws" quad based polys individualy OR on the surface of the selected mesh (resurfacing). To see this tool in action be sure to click on the link to the demo video under "USAGE".
INSTALLATION:
Place this file into your scripts directory.
For Windows your path should most likely be...
"C:Documents and Settings*user*My Documentsmaya7.0scriptsLFdrawpolyTool.mel"
For the Mac your path should most likely be...
"LibraryPreferencesAliasmaya7.0scriptsLFdrawpolyTool.mel"
USAGE:
Click HERE for demo video (19 megs, Quicktime). In short, enter the LFdrawpolyTool by typing LFdrawpolyTool.mel OR use a shelf button. Once the tool is intialized simply click to place each vertex and press Enter when your done. To use the "resurfacing" feature, select a single mesh (only one object) before running the script in which case the LFdrawpolyTool will assume you want to draw new polys directly on the surface of the selected geometry (a process that is very common in the visual effects industry for resurfacing hi-resolution scan data of actors, props, bigatures, etc.).
PLEASE NOTE:
This script assumes the user intends to model in a "quad compatible" fashion therefore while using the LFdrawpolyTool the user should be creating polygons that will result in an even numbered point count that is greater than 2, otherwise you will end up with tri's which defeats the purpose all together. The "resurfacing" feature only works on geometric objects for obvious reasons (NURBS or Poly's). If you are getting tri's when you should be getting quads then you most-likely need more resolution.
SUPPORT:
For tool help/updates please feel free to visit the LFdrawpolyTool support/release thread HERE.
Please use the Feature Requests to give me ideas.
Please use the Support Forum if you have any questions or problems.
Please rate and review in the Review section.