layerEditor.mel
Whats new: _______________________________________________________________________
Added Option show/hide Blendmode. Unified Render and Anim layer names. Description:______________________________________________________________
Modified layerEditor.mel This script modifies colors, fonts, "default" layerNames and one icon to make the editors look similar. It adds an option to show/hide render layer "Blendmode" in Render Layer.
Also it fixes a "bug" that clears active rendeLayer highlight when you press "render setting override" button.
All modifications are marked as Modified. New RenderLayer and AnimLayer Editors use treeview instead LayerButton, but there are slight differences between Layer, Render and Anim editors.
In L, layer name is close to the color box, but in R and A, there is a gap for the expand/collapse arrow. In R, the text color of the active layer is black, but in L and A is white. In R, all text is bold, but in L all is normal and in A only active and override are bold. In R, background color is darker than L and A. In R, the icons for renderable and not renderable are too much overload. R now adds blendmode (normal, multiply, screen.....) to the layer name. In A, default layer name is AnimLayer. L and R share layer names.
In A, BaseAnim name seems "hardcoded" and can not be changed on creation.
There are some other glitches in Render and Anim: There is no "right button menu feedback" on the mouse pointer and the cursor disappears when you are renaming a layer. Before After
Display Layer
Render Layer
Animation Layer
Requirements:___________________________________________________________
Maya 2009 Usage: __________________________________________________________________ Put layerEditor.mel and performCreateRenderLayer.mel in any default scripts location or any location listed in MAYA_SCRIPT_PATH Put renderable_dim.bmp in any default icon location or any location listed in XBMLANGPATH For more info about scripts and icons directories, search for MAYA_APP_DIR in Maya help and click on the first result. DO NOT overwrite the original scripts layerEditor.mel in Maya2009/scripts/startup performCreateRenderLayer.mel in Maya2009/scripts/others Ruben Algarra
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