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Kz_forceAddFBIK 1.0.0 for Maya (maya script)

This script is adds FBIK to joint forcibly.

License
Button download
683 Downloads

Compatibility

  • 8.x, 7.x

Operating Systems

  • Windows

History

Created:04/02/2007
Last Modified:04/02/2007
File Size: 7.65 KB

 

This script adds FBIK to Joint where InputNode has already entered .
 
USAGE: source "Kz_forceAddFBIK.mel" ; Kz_forceAddFBIK() ;
 
 
LEFT: When there is no input of CharaName. (NoRename)
RIGHT: When the input of CharaName is "Name".

 

 

 

CAUTION:

  When there is animationCurve in Joint,

  because there is a possibility unexpected operation happening to FBIK,

  please try to turn off as much as possible.



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