Email: Raven5326@gmail.com
This is kind of a handy script if you find yourself creating alot of ik fk switches using Blend Color nodes.
How it works:
type: CSblendAttachment; in the script editor
Select you blend color nodes in order and press -> Set Color Group
Then select your Joints in the same order starting with any of the three skeletons in the same order as you selected your color nodes
depending on which group of bones you selected ik, fk, or the bound skeleton hit the corresponding button and it will automatically connect it to the correct inputs and outputs: 0 is ik 1 is Fk in the blender attributes of the blend color.
Why i made it:
I found myself having to go back and rebuild my skeletons ik fk switches and i got tired of dragging and dropping in the hypershader for every bone i had in the scene. This ended up saving me hours of time while building rigs, i hope it does the same for you.
Please let me know if you think of anyway that it can be improved or if it is just not working for you and i will look in to it. Or just let me know what you think!!
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