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Rather than provide more cameras for back/front, top/bottom, side/otherSide I thought why not just flip the current one.
Hence this script - it behaves just like most other modeling-panel commands in that it acts on the one under the mouse, or the one with focus if the mouse is not over a modeling-panel. It only does something if it finds an orthographic camera in that panel, and if it's not a standard one, it will ask for which axis to flip on (X, Y or Z).
Should work on most versions of Maya, on all platforms, as it is quite simple (but very useful).
(tested in 6.5 on winXP.)
[Minor update - fixed a mis-spelling in the debug window] (Note: not really needed in Maya7 if you have the viewCompas visible...)
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