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Deex Render Tool 0.7.8 for Maya (maya script)

Simplify your rendering !

License
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1,970 Downloads

Compatibility

  • 2009

Operating Systems

  • Linux
  • Mac
  • Windows

History

Created:02/02/2009
Last Modified:03/29/2009
File Size: 457 KB

Keywords

concept

What is Deex Render Tool?

Deex Render Tool is a small tool that I created to accelerate and simplify the management of the establishment of a scene rendering.

Im not programmer. I make this tool during my free time at night. If you see bugs, lines of programming (in Python) poorly written, please let me know in order to improve the script.

History:

- Sunday 29 March: v0.78. Bug Fix when you save your XML.

- Friday 20 March: v0.75. Bug Fix when you delete pass of Mia_material. Adding the function of creating your own pass, all work with the XML ! =). v0.76, put the tool where you want..v0.77 : bugfix, optimization of the code. Now you can see what are pass in your preset

- Sunday 8 March: v0.70. Bug fix when using references. Optimization of the code (you can rename your sets, shader Lineair as you want), adding 23 pass for mia_material_x and mia_material_x_passes.

- Friday 20 February: v0.69. Fixed bug on custom pass + labelID

- Sunday 15 February: v0.68. Added SSS Back pass, SSS Front pass and Mid SSS pass. For misss_fast_skin_maya, misss_fast_shader_x_passes and misss_fast_simple_maya shader

- Friday, February 13 : v0.67. Added Id pass and Coverage pass.

- Thursday, February 5: v0.65. Optimization of the script. You can rename pass and shaders as you want now.

- Tuesday, February 3: v0.6. Adding custom Occlusion pass and Y deph pass.

- Monday, February 2: v0.5. First public release.

Wishlist:

- Add other pass in the custom creator of preset pass (Y deph, etc etc )

- Autocomp for Nuke and Shake

- Autocomp detection of special pass as occlusion, the Zdeph, etc etc

Do not hesitate to give me ideas ;).

What are the functions of Deex Render Tool?

Deex Render Tool is divided into 3 parts:

- Set Overide as XSI, you can create groups of objects where you can assign their attributes.

The objects in the group will take the attribute value of group parent. This gives an overall view of overides and ease of navigation.

- Pass manager : Several tools in this section. The linear Worflow can set a scene in a linear worflow in few cliques. The pass preset allows to create a preset for Pass saved in an XML and then apply it on your scene.

- AutoComp: This tool allows you to create a compositing file automatically based passes configured in your scene.

Be careful, to this version (v0.5), this only works for additives pass (diffuse, specular, reflection, irradiance, etc etc ). In future releases, special pass will be supported (occlusion, Zdeph, Id, etc etc ). Autocomp supports passContributionMaps


If you encounter any bugs, if you have any requests for additional functions, or any other comment, thank you for telling me.


Installation :

Put your script in your default script path.

If you want put the script in a custom path, open your maya.env and write :


PYTHONPATH = C:/what/you/want


To check your path, in the script editor in Python mode :


import sys
for path in sys.path:
    print path


To run the tool :


import deexUI
deexUI.BDeex_deexRenderUI()


Tutorial page (french and english) here : https://deex.info/wordpress2/deex-render-tool/



Please use the Bug System to report any bugs.
Please use the Feature Requests to give me ideas.
Please use the Support Forum if you have any questions or problems.
Please rate and review in the Review section.

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