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Color Nodes allows for quick coloring of most nodes based off the color overrides. Great for character rig control! 31 Flavors to choose from!
The color selection of the top two rows is based on Window->Settings/Preferences->Color Settings->Active(Tab)->Active Index Palette Changing the colors will affect your dispay, since other elements use this palette.
The last row of colors is based off the User Defined Colors:Window->Settings/Preferences->Color Settings->General(Tab)->User Defined Changing the User Defined Colors is a safer solution to custom colors. There are two modes available:
Normal Mode(Advance Tab is closed): The selected nodes will have their color change based off the main or custom palette:
Advance Mode (Advance Tab is open): The nodes that will have their color changed is based off the text scroll list.You can load the transform or the shapes nodes (Ideal for nodes with multiple shapes).
RMC of the text scroll list brings on menus for: Select All: Selects all the nodes from the list Remove All: Removes all the nodes from the list Remove Selected: Removes selected nodes from the list
Custom Palette Custom Palette can be created using the choices from the main palette preventing having to remember what color you used before. Custome Palette can be changed by using the color index value (1-31) or MMB drag from the main palette on to the Custom Palette or its button. The default colors can be changed in the script conveniently located at the top of the script.
If you have any questions or comments please email me or use the support forum. Rate your raves! Don't forget to vist my website!
If it works on different versions or operating systems then mention above please email me and I will add it to the list,
Normal Controls
Advance Controls
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