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Baking AO map and SpecularMap Base on Normalmap 0.1.0 for Maya

This script can help to bake AOmap and spec map base on normalmap details.

License
Button download
1,459 Downloads

Compatibility

  • 9.x, 2009, 2008, 8.x

Operating Systems

  • Linux
  • Mac
  • Windows

History

Created:08/27/2009
Last Modified:08/28/2009
File Size: 10.8 KB

Keywords

AO

//NormalMap base AO Baking Tool V0.1
//Create by Aaron Fang 2009.08.23
//fangzheng003@gmail.com
//-DESCRIPTION:
//This script can help to bake AO map base on normalmap details. It is a step by step workflow. Just follow the 1,2,3...and you will done.
//-HELP:
//Bake AO map
//1, Create Ground Plane: creates a polygen plane with white lembert shader applied on. Normally for ground plane. You can create more for specfiic environment.
//2, Select Main Geometry: Select the geometry you want to bake. select more than one mesh will couse more shader be created.
//3, Select NormalMap File: pick the normalmap you want to apply to the main geometry.
//4, Create Shader with selectd normalmap: create a lembert shader with selected normalmap and adjust color and diffuse parameter.
//5, Set mrRenderGlobal: "Load MentralRay Plugin" button will load Mayatomr plugin if didn't loaded.
//                       "Set RenderGlobal" button will set mentalray render global ready for final gathering automatically.
//6, Preview Render: preview render if all settings are works before start baking.
//7, Bake to Texture AO: open up the mr batch bake option window. for now you will set parameter manually. you can follow the "Key Settings", and it is ready to bake.
//Bake Spec map
//almost same with bake AO map. Instead of create a polyPlane, it will create 4 direct lights for baking specular.
//-INSTALLATION:
//1, Copy af_normAOBake.mel to your script directory.
//2, run maya. execute "source af_normAOBake.mel".
//DONE!


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