This standalone MEL script automatically defines smoothing groups according to UV texture borders exactly the same way smoothing groups are defined in 3ds Max. This tool specifically ignores texture borders that fall inside polygonal shells, such as with spheres, tubes, and other cylinder bodies; things you would definitely want to be on a single smoothing group.
> One-button solution gives the best configuration of hard/soft edges for baking normal maps
> 100% accurate
> Respects custom vertex normals
> Works on multiple objects at once
> Option to skip objects with very high UV island amounts
> Works on all versions of Maya all the way back to 2013
(This tool is built in to my other free script, Material Manager)
Russian SVD courtesy of https://www.artstation.com/kanoba
"Jasper" character model courtesy of https://www.artstation.com/jacklayton
DL44 courtesy of https://www.artstation.com/fhurtubise
You can also find this on Gumroad: https://gumroad.com/l/AutoSG
Please use the Feature Requests to give me ideas.
Please use the Support Forum if you have any questions or problems.
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