Has a clean topology and edgeloops that allow for smooth deformations when animating(not rigged yet).
No messing around with displacement maps or other tricks, works through simply smoothing.
Shaders and lighting set up are included for both Maya and 3dsmax.
Ready to be rigged and animated!
the .obj can be imported into a programm of choice, simply add the smoothing again
(shaders need to be rebuild in other program).
*body has 11932 tris on smoothing level 0
*teeth and toung have 7622 tris on smoothing level 0
*eyes have 704 tris on smoothing level 0
*textures are 4k (seperate texture for eyelashes is 512)