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For soft reflections and radiosity. Even newer method of sampling to provide smooth and constant results over time. It now combines uniform and random sampling in the one pass for smoother results with less samples. Thanks to Michael Nikelsky for the info.
The second pass works properly now. Now for 4.5
For 5.0
5.0 for Linux
And 6.0
Fixed bug with shading samples of 8 and above, but only for the windows versions, as other people have compiled for other platforms
Please use the Bug System to report any bugs.
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