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I have added some additional features to the fake radiosity attribute to combine the approximity diffusion and the color bleeding in a single path to speed up renders. It now creates images that can come quite near the real thing.
I also fixed a bug resulting in bad quality when using certain sampling values.
Please use the Bug System to report any bugs.
Please use the Feature Requests to give me ideas.
Please use the Support Forum if you have any questions or problems.
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