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This MEL command implement a ray object intersection test.
It returns the first intersection found as a 3d point in world space.
Usefull in many situations, like collision avoidance/detection, 3d projections, ....
See included README.txt for usage and genral information.
Included in the archive and example MEL script that implement the command for surface projection
Changes:
-Added new flags (see README.TXT)
-Compiled for maya6.5 (win32 and linux)
Please use the Bug System to report any bugs.
Please use the Feature Requests to give me ideas.
Please use the Support Forum if you have any questions or problems.
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