4. SKINNING | |||
| |||
5. TEXTURING | |||
I tend towards TEXTUREMASTER for this type of image but on this occasion I decided to place all the body ZTools (Objects) into the image and then paint and texture them in the canvas. If you ever decide to use this method remember that you will have no texture saved with your ZTool and therefore will have to redo a texture every time you use that ZTool. I used three BASIC materials for the skin and decided to aim for a yellow/green skin tone. The materials had differing levels or NOISE, NOISE RADIUS, COLOR BUMP and specularity. I like to use a NEGATIVE number in the COLOUR BUMP as this helps to 'raise' light colored veins and arteries.
| |||
6. THE BACKGROUND | |||
The background for this image was created by adding a 3DPlane to a background layer and painting onto it with the SIMPLE BRUSH. For this image I used a BASIC ALPHA BRUSH and the DRAG RECTANGLE stoke type. This process lets me build up layers of colour that quickly start to look like clouds or smoke. | |||
7. MULTIMARKER GUN | |||
|
Author: admin
Submitted: 2006-03-30 17:37:27 UTC
Tags:
Software: Zbrush
Views: 130,621
Related Items
-
Virtual Pet – 3d Character With Animations 3D Model
$49.00 (USD) -
A curtain with a curtain 3D Model
$12.00 (USD) -
building 017 3D Model
$125.00 (USD) -
building 024 3D Model
$125.00 (USD) -
building 026 3D Model
$125.00 (USD) -
building 042 3D Model
$45.00 (USD) -
building 043 3D Model
$45.00 (USD) -
building 062 3D Model
$45.00 (USD) -
building 093 3D Model
$125.00 (USD)