- NURBS / Polygons
- Control Cross Sections
- Subdivision modifications
- Control Cross Sections
- SIMULATION
Get > Primitive > Muscle Create (create muscle)
1.pick curve or 3d objet
2.pick up-vector object or just cancel
3.Select Muscle Mesh
Divisor : change scale sensitive / for exaple if you change this value you must compensate with Scale/
Render : render visibility on/off
Radius Begin : cross section 01 radius
Radius CS 01 : cross section 02 radius
Radius CS Center : cross section 03 radius
Radius CS 02 : cross section 04 radius
Radius CS End : cross section 05 radius
Subdivision U : subdivision Poly Mesh U
Subdivision V : subdivision Poly Mesh V
Subdivision CS : subdivide cross sections
SimMute : Simulation Mute on/off (softbody jitter ! )
Get > Primitive > Muscle upVector (change muscle upvector)
1.pick muscle model
2.pick up-vector object
Recommend :
1.Connect control null's with POSE constrain
2.Use Shrink Wrap to deform the body mesh
Please use the Feature Requests to give me ideas.
Please use the Support Forum if you have any questions or problems.
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